BESNEAKERS
In this project, I assembled and led a team working on MetaHuman animations and sneaker animations for an animatic. Animations were created and assembled in Maya, then transferred to Cinema 4D as Alembic caches (including hair), where shading and look development were finalized. The entire project was completed within a 7-day timeframe, so my key responsibility was to design the fastest and most efficient production pipeline for the team while personally delivering the sneaker modeling and shading, as well as the MetaHuman character shading. I created the sneaker entirely from scratch and also developed custom human skin and bespoke eyes for the MetaHuman-based character